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Intermediate Intermediate Client-Side Engineer

Vancouver, British Columbia  - Permanent

Job Description

We are looking for a client-side engineer with strong Unity experience to tackle a variety of technical tasks for LBC Studios. The successful candidate will own their systems end-to-end and influence the direction of our technology while implementing flexible and scalable solutions. The successful candidate is a self-motivated team-player who will implement and maintain many aspects of Hempire’s continued development as well as support any new work that is identified.

This is a full-time in-office role with one optional remote-work day per week.


Maintain, update, and secure the current mobile client
Maintain and update the current LBC development infrastructure
Optimize client performance
Collaborate on the design and development of the game client
Support the software development life-cycle for the client
Maintain, update, and create a build pipelines for the developed software and assets using Jenkins and the existing development infrastructure
Assess, develop, debug, maintain, and set standards for code
Scope and define project requirements
Collaborate with in-office and remote team members to identify, produce, and deliver tasks on time
Drive improvements to process and direction
Develop tools, features, pipelines, and frameworks to be used in the development process
Take charge on improving our development processes and system architecture
Collaborate with project leads to identify engineering tasks
Work with designers and engineers to help deliver game features
Position Qualifications

At least 3 years of experience working as a client-side engineer using C# and Unity
Working knowledge of Spring, Hibernate, and other open-source technologies preferred
Multiple shipped titles and clients
Experience building development build infrastructure and pipelines
Ability to comfortably move across high-level technical design, detailed technical design, implementation, and operational support
Experience gathering functional requirements, developing technical specifications, and creating project & test plans
Experience implementing integrating unit/integration/load tests
Familiar with more than one software development methodology, ideally experience with SCRUM and/or KANBAN
Working proficiency in English
Perks and Benefits:

Energetic, growth- and quality-of-life focused team culture
Downtown office space right on the skytrain line with unlimited snacks, coffee, and beer
Remote-work possibilities
Competitive compensation
Access to a flexible health-spending account in lieu of benefits
About LBC:

LBC Studios is a private company located in Vancouver, British Columbia (operating remotely and in downtown Vancouver) and was founded in February, 2015 by Solon Bucholtz and Dennis Molloy. LBC was founded with the sole purpose of the creation and development of the first AAA-quality, marijuana-themed mobile application for Apple, Android, and Amazon platforms. That game is Hempire.

Hempire was launched on April 4, 2017, has been downloaded nearly 10 million times, and has earned a 4.8 overall rating on the App and Play Stores. With Hempire’s success, LBC Studios has grown into a team of 25 people comprising more than a century of game-production experience. Above all we value open communication, data-driven decisions, unparalleled individual freedoms balanced with complete disciplinary ownership, and the cultivation of a positive culture both inside the studio and with our community of fans.

Our team members have been integral to the production of more than 100 titles ranging from console hits in EA’s Need For Speed, Battlefield, and FIFA franchises, to mobile hits like East Side Games’ Trailer Park Boys Greasy Money and Zynga’s Frontierville. And, of course, we are always working on our next big thing.

Starting: ASAP
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